Amazed by the isosurface landscapes by Christoph Hormann, I tried to emulate his project Landscape of the week, and create an automated, parametrized scene to generate random landscapes.
It took me some time to get a setup fast enough to generate a landscape per week, but finally I learned to use isosurfaces with pigment funtions and complex sloped textures, and also developed other interesting techniques and little tricks.
Here are the succesive landscapes from past weeks. As you can see, I’ve abandoned the weekly updates some time ago. But recently I resumed this project, and I hope to release a second version. At the end of this page you can find the source code for the first version.