Sources Map
Some visitors complained about the sources being difficult to find, as they are scattered into the multiple galleries. So, here is a detailed list of all the sources on this site, organized by category:
Tools & Objects
| Title |
Description |
Requires |
| Studio Lighting update |
Setups for studio-like lighting updated for 3.7 |
POV-Ray 3.7 |
| Raining macros enhanced |
Thomas de Groot enhanced the rain macros |
POV-Ray 3.7 |
| Ambient Occlusion Baking |
Illustrates how to use the new mesh_camera feature to bake an occlusion map for a mesh object |
POV-Ray 3.7 |
| POV-Ray lightmapping helper |
Java tool which helps preparing a basic structure of POV-Ray files and a batch script which will allow to bake lightmaps from a POV-Ray scene |
POV-Ray 3.7 |
| Camera (d)Effects Post Processing |
Postprocessing effects using screen.inc |
POV-Ray 3.7 |
| Bulb model |
Wings3d model of a classic bulb |
Wings3d |
| Construction cones |
Renders a typical Under construction image |
POV-Ray 3.6 |
| hf2iso |
Heightfield-based Isosurfaces |
POV-Ray 3.6 |
| Raining macros |
Used on the Raining scene (includes a simple demo scene) |
POV-Ray 3.6 |
| Fabrics include |
to use ArahWeave fabrics with POV-Ray |
MegaPOV 1.2.1 |
| Studio Lighting |
Setups for studio-like lighting |
MegaPOV .2.1 |
| Alarm clock |
Clock modelled with Wings3D and offered as a POV-Ray macro |
POV-Ray 3.6.1 |
| Citroen GS model |
A classic car modeled with Wings3D and offered in POV format |
POV-Ray 3.6.1 |
| Wide-Gamut color spaces |
Wide-Gamut color spaces for LightSys |
POV-Ray 3.6 |
| C. Hormann RSPDs |
Additional reflective spectrums for LightSys |
POV-Ray 3.6 |
| Proceduralize |
Macro to proceduralize photographic textures |
POV-Ray 3.6 |
| Cars Set |
My Wings3D cars packaged |
POV-Ray 3.6 |
| SU2POV Lights |
Additional light spectrums for LightSys |
POV-Ray 3.6 |
| Tierra 1 |
Random landscape generator |
POV-Ray 3.6 |
| pHDRI |
pseudo-HDRI lighting for regular POV |
POV-Ray 3.6 |
| Azulejos |
Ceramic tiles with functions |
POV-Ray 3.5 |
| Lightsys 4b |
Lighting and color management macros |
POV-Ray 3.5 |
| Bookplacer |
A macro to place rows of books |
POV-Ray 3.5 |
| Tree macro |
Bonsai-like trees |
POV-Ray 3.1 |
| Meshlathe |
Lathe to mesh converter |
POV-Ray 3.1 |
| StSky |
Stacked planes technique to create clouds |
POV-Ray 3.1 |
Tips & tricks
Complete scenes
| Title |
Description |
Requires |
| The Cave |
A cave with stalactites and stalagmites |
POV-Ray 3.7 |
| Grass after rain |
Dew on the grass |
POV-Ray 3.7 |
| A Box of Oranges |
Just as collected on Valencian orchard |
POV-Ray 3.7 |
| Pool Balls |
Media SSS experiments |
POV-Ray 3.7 |
| Amazonas |
Amazonas river scene |
POV-Ray 3.7 |
| Bamboo |
Simple scene with bamboo trunks |
POV-Ray 3.7 >RC3 |
| Christmas baubles |
The baubles & garland created for the POV-Ray Christmas image |
MegaPOV 1.2 |
| Town street |
The Town Street scene without the cars |
MegaPOV 1.2 |
| The Kitchen |
My entry for the POVCOMP 2004 |
POV-Ray 3.6.1 |
| Photo-texuring experiments |
Testing usage of photographic textures to achieve realism |
POV-Ray 3.6 |
| Columns |
Classical columns: colosseum |
POV-Ray 3.6 |
| The Office |
The average office |
POV-Ray 3.5 |
| Patio |
Spanish patio |
POV-Ray 3.5 |
| Boltstill |
Still life with bolts |
POV-Ray 3.5 |
| Marjal |
Valencian marsh |
MegaPOV 0.7 |
| Hotel |
Finally I've found my own radiosity settings |
MegaPOV 0.5 |
| TVRoom |
This is not autobiographic! |
MegaPOV 0.3 |
| Bonsai |
First scene with my own tree include |
POV-Ray 3.1g |
| Puerta |
Simulating wood with height_fields |
POV-Ray 3.1 |
| Tubos |
A try to the rusty look |
POV-Ray 3.1 |
| Barra |
A heavy test for my lathe-to-mesh macro |
POV-Ray 3.1 |
| Persiana |
My first try with radiosity |
POV-Ray 3.1 |
| Bodega |
I modelled I barrel and wanted to do something with it |
POV-Ray 3.0 |
| Cafe |
Spanish alternative to the typical teapot |
POV-Ray 3.0 |
| POV Accelerator |
Using an image_map for object placement |
POV-Ray 3.0 |
| Visigoda |
Combined use of heigh_fields and material_maps |
POV-Ray 3.0 |
| Castillo |
My very first realistic brick wall |
POV-Ray 3.0 |
IRTC entries
| Title |
Description |
Requires |
| Asceta |
Jul-Aug-2002: Topic LONELINESS |
POV-Ray 3.5 |
| Alchemist lab |
Jul-Aug-2001: Topic FANTASY & MYSTIC |
POVman 0.7 |
| Caracol |
Mar-Apr-2001: Topic FORTRESS |
MegaPOV 0.7 |
| Ruined |
Sep-Oct-2000: Topic LABORATORY |
MegaPOV 0.5 |
| Sinking |
Jul-Aug-2000: Topic SEA |
MegaPOV 0.3 |
| Caverna |
May-Jun-2000: Topic WILDERNESS |
MegaPOV 0.3 |
| Night City |
Mar-Apr-2000: Topic CITY |
POV-Ray 3.1 |
| Ruinas |
Jan-Feb-2000: Topic RUINS |
POV-Ray 3.1 |
| Urban Tree |
Nov-Dec-1999: Topic GARDENS |
POV-Ray 3.1 |
| Canyon |
Jul-Aug-1999: Topic LANDMARK |
POV-Ray 3.1 |
| MSIW |
Jan-Feb-1999: Topic IMAGINARY WORLDS |
POV-Ray 3.1 |
| Running |
Sep-Oct-1998: Topic WATER |
POV-Ray 3.0 |
| Nevada |
May-Jun-1998: Topic NATURE |
POV-Ray 3.0 |
| Blind Alley |
Mar-Apr-1998: Topic NITGH |
POV-Ray 3.0 |
| Travieso |
Nov-Dec-1997: Topic CHILDHOOD |
POV-Ray 3.0 |
| Camerino |
Sep-Oct-1997: Topic ART & ENTERTAIMENT |
POV-Ray 3.0 |
| Vodu |
Jul-Aug-1997: Topic MAGIC |
POV-Ray 3.0 |
| Ni idea |
Mar-Apr-1997: Topic SCHOOL |
POV-Ray 3.0 |
| Abandonada |
Jan-Feb-1997: Topic GLASS |
POV-Ray 3.0 |
| Butterflies |
Nov-Dec-1996: Topic FLIGHT |
POV-Ray 3.0 |
| Laboratorio |
Sep-Oct-1996: Topic SCIENCE FICTION |
POV-Ray 3.0 |
| Botijo |
Jul-Aug-1996: Topic SUMMER |
POV-Ray 3.0 |